Modsy

Modsy is a MIDI controller designed to reintroduce expressive, analog-like interaction into the world of software-based music production.

While modern music production software offers endless tools and creative possibilities, interacting with these tools is often reduced to flat, disembodied mouse and keyboard clicks. As a result, many musicians invest heavily in physical gear, which is often experienced as more fun, creative, and engaging. However, physical gear is expensive and less practical. Therefore, an interesting design challenge arises. How might the analog feel be translated into the digital realm?

Can we recreate that sense of physical expressiveness within digital music environments?

Modsy takes on this challenge by enabling instant, seamless mapping of physical knobs and buttons to software instruments, giving musicians hands-on control over their digital environment. It combines the flexibility of software with the expressiveness of hardware, bridging a sensory and creative divide that many digital producers feel. What began as a personal exploration evolved into a full-fledged startup over the course of two years, culminating in a Kickstarter campaign.

The Process

The design and development of the controller involved numerous iterations and prototypes. During the 2 years of development, a startup business was built around the concept with means to sell the product to consumers.

The core idea was to create a controller that could instantly link to any software instrument and offer rich, tactile control over its parameters. The initial concept featured a modular system, where users could insert different physical modules into a base to represent various digital instruments and effects. However, user testing revealed that the modularity added complexity without delivering meaningful value. What resonated more with users was the ability to instantly map physical controls to software parameters. This insight led to a significant design shift: a fixed-layout controller with knobs and buttons, each accompanied by a small screen showing its current software mapping and parameter state. This approach generated more user interest. We further refined the prototype and began testing it in real-world settings with musicians. Traveling around the Netherlands to test with variety of artists ranging from audio designers, such as Joep Wiertz in Enschede, to professional musicians as Polynation in Amsterdam. These insights informed the development of the final design, ultimately renamed the Logue CL-1, a controller that we believed best addressed the core user need for expressive & enjoyable software control. In this process, we partook in the START program from NovelT at the University of Twente and thereafter entered the ADVANCED program, which included direct coaching from two business coaches.

The Outcome

The final product is a high-end controller that provides instant physical control over digital instruments and effects.

The final product can be connected to a computer that is running music production software. Then a software tool (say a digital synthesizer) can be selected. Once selected, the user can press a special button on the Modsy controller called the mapping button. Thereafter all the knobs and buttons of the Modsy controller will automatically be linked to the parameters of the software tool. With 28 knobs and 4 buttons, musicians could control the software in a direct, tangible, and expressive way. The controller has a screen above each knob or button showing which element it is controlling and how it is changing. The design of the controller has a boutique and high-end feel but remains playful in its approach. From the walnut wood to the feel of the rotatory knobs on the controller itself, each aspect of the product was designed and developed with intention.

My Role

I was the initiator of this concept and worked on it for 2 years together with friends named Robbert-Jan Berkenbos and Bram van Driel. The project came from a personal frustration of not being able to be as expressive with my software instruments while having no money to buy hardware equipment. For the first two years of the project, I took the lead and was involved with a variety of aspects of the controller. I was mainly responsible for overseeing design decisions, conducting user interviews, electrical design, and software development. In the end, I decided that the concept did not show enough promise and my personal joy for working on the concept had faded. Hence, I decided to leave the team before the push to Kickstarter as the Logue CL-1. I kept in close contact with the other two team members who continued to work on the concept.

Design

Conducted field testing with Dutch music producers; used semi-structured interviews and observations to guide key pivots. Led iterative prototyping cycles, shifting design focus based on user feedback. Material and component decisions for all aspects of the controller.

Hardware & Software
Development

Designed PCBs using Autodesk EAGLE, moving from Arduino prototypes to custom boards. Final design completed with support from Richard Rasker from LineTec, a local electrical engineer. Built Python integrations scripts for Ableton Live. Developed C++ firmware for the microcontroller.

Business &
Leadership

Business & Leadership

Participated in the START and ADVANCED programs by Novel-T (University of Twente), receiving business coaching and refining the go-to-market strategy. Maintained team momentum and vision over two unpaid, startup years.